Supreme Commander 2

Supreme Commander 2, which dropped on store shelves March 2, 2010, is a great real-time strategy game. I like the scroll-out full battlefield view – which I think the C&C team should think about incorporating in to their own game, at least for solo campaigns and skirmishes. I also like the scavenging ability and field commander. There’s one “research” I found that I think is either bugged, or they just laughed as they added it. The Cybron faction has a research under the Structure tab, which allows you to convert energy in to mass. My opinion – don’t research it, unless you have a mass amount of energy stations built. It *will* drain your energy, and very quickly. You will struggle to keep unit production up, and you can forget about having your experimental units on queue re-cycle.

I’ve had Supreme Commander 2 installed for a little over 2 days now, and have already completed 9/10 of the full campaign on hard. I do enjoy the “experimental” units for each faction, and how the tie the storyline together throughout the campaign. I feel the campaigns for each faction could have been longer, as I don’t plan on playing multiplayer, and I foresee the skirmishes becoming less and less enjoyable as the time goes on. Don’t get me wrong, the AI is written excellent (during campaign), but it’s sort of like the C&C Generals AI, where it becomes extremely predictable (perhaps a patch will come out for that).

I do think this is a game that was creatively written, and I look forward to any expansions, or future SC games that may come out, but my opinion on replay value for Supreme Commander 2 is moderate. This is due to poor Skirmish AI, and a very small campaign mode. Your best bet for skirmishes would be through Steam, where you can play against other players.