SolaceNet has been a project of mine for about a year and a half. I talked with one of my good friends, and we decided to sit down and start work on it. We didn’t even have a name for it until about two months into the project, lol. Some of you who don’t read my blog or know me are probably asking yourselves ‘what the hell is SolaceNet anyways?’. Whelp, I hope to break down what SolaceNet is in this post since I haven’t really done that yet.
So what is SolaceNet?
We hope that it will become the number one destination for gamers world wide. Social networking for gamers, by gamers is pretty much the basic concept of it. Now we know there’s hundreds of ‘gaming social networks’ out there, but none of them can actually pair you with other gamers you may know from specific games (and we don’t even need your email and password to find them!(Sorry, I just really dislike that type of spam – which is what it is)).
But why reinvent the wheel?
Good question, and the answer is pretty straight forward.. If you have no competition, there is no real motivation to improve and expand. That’s the philosophy that all businesses *should* have, though they usually don’t.
Do you see companies like Facebook or Twitter as competition?
In some ways, yes. Facebook and Twitter are two great social networks, but they’re not really setup for gamers. If I wanted to post that I just earned an achievement on XBL, I’d have to connect a third parties web application to post it for me.
So you’re opposed to using third party applications?
Not at all, I encourage the integration between websites. However, having multiple social networks do the work that could be done by one is wasteful in my opinion. Centralizing all data without having to create, set up, maintain and keep track of multiple accounts sounds a lot easier and cleaner, doesn’t it?
Dennis Fong has already created two gaming social networks. How do you plan on competing with someone with that much experience under their belt?
Yeah, Dennis created two of the largest and most well-known gaming social networks, but it comes back down to the motivation to improve and expand. He has virtually no competition. XFire was purchased by MTv, and hasn’t had any major overhauls since. He then turned around and developed Raptr that trumped XFire in every aspect. So aside from that, there’s no one to compete with. A few social networks here and there, but they’re all platform specific – XBOX here, PS3 there. We have quite a few things on SolaceNet that will make us a strong competitor with Dennis and his team of developers over at Raptr.
Can you be more specific when you say “a few things”?
At this point in the development stage, I can’t disclose every part of SolaceNet. Competition is all about knowing your competitors and creating something bigger and better after all.
Where can gamers go to check out SolaceNet?
Gamers can head over to SolaceNet.com and sign up. We’ll be giving everyone who signs up now exclusive access to our alpha and beta versions of the website and software.




